(The background image used in this tutorial is actually 1200x1200 pixels, but since is it a 1:1 ratio, it will work perfectly fine in a document window of 750x750, 800x800, or 600圆00.) Before selecting a background image, always make sure it has the same ratio as your document window. Note: if your background image does not have the same height/ width ratio as your document window, you may get some background color leakage. Note: Poser may automatically connect the BG Picture Node to the Background/ Color node- this is fine. On the BG Picture/ Image_Source, click on word "None" to bring up the "Texture Manager" dialog box to select a new image.Ĭlick on the "Browse." button to select a new image.īrowse to your Runtime\Textures\JHoagland folder and select "MonsterBackground.jpg" (this is included in the zip file, above), or use your own file.Ĭlick the OK button in the dialog boxes until the image appears in the Poser Document Window. Set the BG Color/ Color to white (RGB: 255, 255, 255).ĭraw a line to connect the BG Color/ Color node to the BG Picture node. If it is not, draw a line from the Background/ Color to the BG Node. The main "Background" node should already be connected to the "BG Color" node. (The Background only has one material, called "Background", so you don't have to select a material.) Material Settings: change the background.Ĭlick on the Materials tab to go to the Materials Room.įrom the "Object" drop-down menu, select Background. The image to the right shows the textured Destroid Monster in the scene, with the default light set, and an approximate camera position.Ģ. For now, move the camera into an approximate location- you'll probably want to refine the camera placement after you add the background image. For this example, I'll use the Destroid Monster in its default pose.Īdjust the camera to suit your taste. Pose any figures in the scene and add additional props to suit your taste. Depending on your image, you may or may not want to resize it. (Don't forget to download the textures!)Īdd the Destroid Monster to your scene and apply the textures using the included MAT pose.Īdjust the size of the model to suit your taste: for this example, I scaled it down so it would fit in the scene.
(A 615k zip file of the material settingsįor this tutorial, I will be using the Destroid Monster, available for free at Vanishing Point.
Please check your software program's manual or tutorial for specific instructions on how to create reflected environment maps. And for even better results, your objects should have curved surfaces since those tend to show reflections better than flat surfaces.Įven though this tutorial was designed for use in Poser, the technique should apply to any software program that allows you to set an environment map.
The images used in this tutorial are my own and are offered as a free download.)Īs a side note, this technique works best for objects that have a metallic finish since skin and clothing tend not to be very reflective. (Note: the original version used a background image and reflection map which were made by someone else. The trick is to use ray-traced reflections and an environment map.
Yes, it's a rendered image, and yes, it was made in Poser 7. JCH Digital Designs - Making Realistic Poser Images Using Reflection Maps Making Realistic Poser Images Using Reflection MapsĪ few people have asked me how I made the Monster Outside image.